Regulations for
LEGO Sumo

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Regulations for LEGO Sumo

  1. General decision
    1. Competition participants can be single or numerous groups - up to 4 members, affiliated or non-members, forming a team. The team is required to register the participation using the form available on the competition website within the prescribed period.
    2. Each team member should be born after 1999.
    3. Each team can register up to 6 constructions for the competition. Each of them can participate in any number of competitions. The robot's participation in the competition is counted as a new construction (eg a robot exhibited in two competitions is counted twice, etc.).
    4. Any changes regarding the date, the start time of the competition and changes in the registration of teams will be posted on the competition website.
    5. The exact schedule of the competition will be published on the competition website and will also be available on-site during the competition. Any changes to the schedule will be published on the competition website or during the competition.
  2. Specification of the robot
    1. Dimensions (length, width) of a fully equipped robot set in the starting position can not exceed 200x200 mm. The robot’s height is not limited. The dimensions will be verified using a precise template. Dimensions of the robot only after its launch by the judge may change.
    2. The weight of the robot can not exceed 1000 grams.
    3. The robot must move autonomously. Any form of communication with the robot during the round is forbidden.
    4. The robot can be built only from Lego components, and electronic parts can only come from Mindstorms sets.
    5. At the referee's start, the players start their robots that should start 5s after the machine has started. Early start of the robot causes the round to be repeated, the next start before the 5 seconds elapse results in the loss of the round.
    6. Limitations in robot construction:
      1. The robot can not contain devices that actively interfere with the opponent's control system,
      2. The robot can not contain elements that can damage the ring,
      3. The robot can not contain devices emitting gases, liquids or loose materials,
      4. The robot can not contain devices emitting significant amounts of heat (eg flame throwers),
      5. The robot can not contain any propelling devices,
      6. The robot can not contain elements that attach it to the ring or prevent its displacement (eg suction cups, glue).
      7. The robot must be made only and exclusively from the parts available in the "LEGO" sets. The number of blocks is limited only by the total weight of the robot (chapter 2 point 2).
      8. ELECTRONIC ELEMENTS are limited to the following:
        • 1x driver
        • 3 engines
        • 2 touch sensors
        • 1 color or light intensity sensor
        • 1 ultrasonic or infrared distance sensor
      9. The participant is obliged to put the name of the robot on its body.
  3. Ring specification
    1. The surface of the ring has the shape of a circle with a diameter of 770mm, placed at a height of at least 25mm above the surface of the outer ring area. The surface of the ring is black, flat, smooth, made of hard material with a low friction coefficient.
    2. The ring line of the ring is a ring of white color placed on the ring surface, with an external diameter of 770mm and a width of 25mm. The coastline belongs to the inner ring area.
    3. A projection of the cross divides the ring into quadrants, on which the robots are placed diagonally along one of the cross-shaped diagonals. The order of placing the robots is decided by a coin toss.
    4. The inner ring area is the surface of the ring along with the shoreline.
    5. The outer area of ​​the ring extends at least 1000mm from the shoreline of the ring, and only the judge is allowed to stay on it. The surface material of the outer ring area is free. The surface color of the outer ring area is free, except for white.
    6. The judge decides on the suitability of the ring for the game and the necessity of its replacement.
  4. Punctation
    1. Effective points are awarded by the judge in the following cases:
      1. One of the robots will push his opponent out of the inner ring area,
      2. The opponent's robot leaves the inner ring of the ring by his own fault,
      3. The opponent's robot will be disqualified or will receive more than one warning or will be punished with one offense.
  5. Warnings, offenses and disqualification
    1. The participant may receive a warning in the following cases:
      1. The participant will enter the ring without the referee's consent,
      2. The robot will start any action within five seconds from the start of the round by the referee,
      3. Preparation for the resumption of the round will take the participant more than 30 seconds,
      4. The participant will take any actions that contradict the fair-play rules,
      5. When the participant receives a second warning, the opponent is awarded an effective point, and the round is considered to be finished.
    2. The participant may be punished with an offense in the following cases:
      1. A part of the weight of more than 10 grams will be dropped from the robot,
      2. The robot will stop moving on the ring for more than 30 seconds,
      3. Robots move in the ring, but they do not touch each other,
      4. Robot or robots emit smoke,
      5. The penalty of an offense results in giving the opponent or both participants an effective point.
    3. In the following cases, the participant loses by offense:
      1. The participant does not appear at the ring within five minutes of the call to the game,
      2. The participant undertakes intentional actions hindering or preventing playing the game (eg deliberately damaging the ring).
    4. In the following cases, the participant is disqualified:
      1. The participant's robot does not meet the requirements specified in chapters 2.1-2.5,
      2. The participant's robot does not respect the constraint listed in chapter 2.6,
      3. The participant will intentionally damage the opponent's robot,
      4. The participant behaves contrary to the spirit of fair-play (eg insults the opponent or the referee).
    5. Objections to the referee's decision:
      1. You can not object to the referee's decision.
  6. Consent to publication:
    1. Registering a robot in a competition means agreeing to the publication of basic information about it, ie the name of the robot, team name, University or Institution name, photos, videos and occupied by the Organizers and Partners of the Competition without informing the Builder or Team.

Last modified at: 2018-05-15 00:09